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Text File  |  1999-11-22  |  14KB  |  446 lines

  1. SIMISA@@@@@@@@@@JINX0w0t______
  2.  
  3. world
  4. (
  5.     world_fog_start_distance ( 500 )
  6.     world_fog_end_distance ( 4000 )
  7.         world_fog_day_colour ( FFFFE9E3 )
  8.     world_fog_night_colour ( FF000010 )
  9.         world_sky
  10.     (
  11.         world_sky_nlayers_behind_satellites ( 2 )
  12.         world_sky_layers
  13.         (
  14.                 3
  15.             world_sky_layer
  16.             (
  17.                 world_sky_layer_top
  18.                 (
  19.                     world_sky_layer_top_nfaces ( 8 )
  20.                     world_sky_layer_top_radius ( 1000 )
  21.                     world_sky_layer_top_height ( 1000 )
  22.                 )
  23.                 world_sky_layer_edge
  24.                 (
  25.                     world_sky_layer_edge_steps
  26.                     (
  27.                         1
  28.                                                 world_sky_layer_edge_step_height ( 100 )
  29.                                                 world_sky_layer_edge_step_radius ( 3500 )
  30.                     )
  31.                 )
  32.                 world_anim_shader
  33.                 (
  34.                     world_anim_shader_frames
  35.                     (
  36.                         1
  37.                         world_anim_shader_frame
  38.                         (
  39.                             world_anim_shader_frame_uvscroll ( 0 0.011 )
  40.                                                         )
  41.                                                                 )
  42.                                                                  world_shader ( TexDiff
  43.                                                                  terrain_texslots ( 1
  44.                                                                  terrain_texslot ( topsky-moody-red.ace 1 0 )
  45.                                                                          )
  46.                                                                           terrain_uvcalcs ( 1
  47.                                                                           terrain_uvcalc ( 1 0 0 0 )
  48.                                                                 )
  49.                                                 )
  50.                 )
  51.             )
  52.  
  53.             world_sky_layer
  54.             (
  55.                 world_sky_layer_fadein ( 18:00:00 20:00:00 )
  56.                 world_sky_layer_fadeout ( 06:00:00 08:00:00 )
  57.                 world_sky_layer_top
  58.                 (
  59.                     world_sky_layer_top_nfaces ( 8 )
  60.                     world_sky_layer_top_radius ( 1000 )
  61.                     world_sky_layer_top_height ( 1000 )
  62.                 )
  63.                 world_sky_layer_edge
  64.                 (
  65.                     world_sky_layer_edge_steps
  66.                     (
  67.                         1
  68.                                                 world_sky_layer_edge_step_height ( 100 )
  69.                                                 world_sky_layer_edge_step_radius ( 3500 )
  70.                     )
  71.                 )
  72.                 world_anim_shader
  73.                 (
  74.                     world_anim_shader_frames
  75.                     (
  76.                         1
  77.                         world_anim_shader_frame
  78.                         (
  79.                             world_anim_shader_frame_uvtiles ( 2 2 )
  80.                         )
  81.                                                       )
  82.                                                         world_shader ( BlendATexDiff
  83.                                                         terrain_texslots ( 1
  84.                                                         terrain_texslot ( sky-dark-cloudy.ace 1 0 )
  85.                                                                 )
  86.                                                                  terrain_uvcalcs ( 1
  87.                                                                  terrain_uvcalc ( 1 0 0 0 )
  88.                                                         )
  89.                                                 )
  90.                 )
  91.             )
  92.  
  93.             world_sky_layer
  94.             (
  95.                 world_sky_layer_top
  96.                 (
  97.                     world_sky_layer_top_nfaces ( 8 )
  98.                     world_sky_layer_top_radius ( 800 )
  99.                     world_sky_layer_top_height ( 800 )
  100.                 )
  101.  
  102.                 world_sky_layer_edge
  103.                 (
  104.                     world_sky_layer_edge_steps
  105.                     (
  106.                         2
  107.                                                 world_sky_layer_edge_step_height ( 500 )
  108.                                                 world_sky_layer_edge_step_radius ( 2500 )
  109.                                                 world_sky_layer_edge_step_height ( 100 )
  110.                                                 world_sky_layer_edge_step_radius ( 2900 )
  111.                     )
  112.                 )
  113.                 world_anim_shader
  114.                 (
  115.                     world_anim_shader_frames
  116.                     (
  117.                         1
  118.                         world_anim_shader_frame
  119.                         (
  120.                             world_anim_shader_frame_uvtiles ( 2 2 )
  121.                             world_anim_shader_frame_uvscroll ( 0 0.025 )
  122.                                                       )
  123.                                                                 )
  124.                                                                  world_shader ( BlendATexDiff
  125.                                                                  terrain_texslots ( 1
  126.                                                                  terrain_texslot ( botsky-moody-red.ace 1 0 )
  127.                                                                         )
  128.                                                                          terrain_uvcalcs ( 1
  129.                                                                          terrain_uvcalc ( 1 0 0 0 )
  130.                                                                 )
  131.                                                         )
  132.  
  133.                                 )
  134.             )
  135.         )
  136.  
  137.         world_sky_horizon
  138.         (
  139.             world_shader ( Diffuse )
  140.         )
  141.  
  142.         world_sky_satellites
  143.         (
  144.             2
  145.             world_sky_satellite
  146.             (
  147.                 world_sky_satellite_low_scale ( 200 )
  148.                 world_sky_satellite_high_scale ( 100 )
  149.                 world_sky_satellite_rise_position ( 95 )
  150.                 world_sky_satellite_rise_time ( 06:00:00 )
  151.                 world_sky_satellite_set_time ( 19:00:00 )
  152.                                 world_sky_satellite_dir_rise_colour ( ffffee8b )
  153.                                 world_sky_satellite_dir_high_colour ( ffC8C8C8 )
  154.                                 world_sky_satellite_dir_set_colour  ( ffffb573 )
  155.                                 world_sky_satellite_amb_rise_colour ( ff646464 )
  156.                                 world_sky_satellite_amb_high_colour ( ff7D7D7D )
  157.                                 world_sky_satellite_amb_set_colour  ( ff646464 )
  158.                 world_sky_satellite_light ( )
  159.  
  160.                 world_anim_shader
  161.                 (
  162.                     world_anim_shader_frames
  163.                     (
  164.                         1
  165.                         world_anim_shader_frame ( )
  166.                                                         )
  167.                                                          world_shader ( AddATexDiff
  168.                                                          terrain_texslots ( 1
  169.                                                          terrain_texslot ( sun.ace 1 0 )
  170.                                                                 )
  171.                                                                  terrain_uvcalcs ( 1
  172.                                                                  terrain_uvcalc ( 1 0 0 0 )
  173.                                                         )
  174.                                                 )
  175.                 )
  176.             )
  177.             world_sky_satellite
  178.             (
  179.                 world_sky_satellite_low_scale ( 100 )
  180.                 world_sky_satellite_high_scale ( 90 )
  181.                 world_sky_satellite_rise_position ( 0 )
  182.                 world_sky_satellite_rise_time ( 19:01:00 )
  183.                 world_sky_satellite_set_time ( 05:59:00 )
  184.                 world_sky_satellite_dir_rise_colour ( ff000020 )
  185.                 world_sky_satellite_dir_high_colour ( ff000020 )
  186.                 world_sky_satellite_dir_set_colour  ( ff000020 )
  187.                 world_sky_satellite_amb_rise_colour ( ff202020 )
  188.                 world_sky_satellite_amb_high_colour ( ff101010 )
  189.                                 world_sky_satellite_amb_set_colour  ( ff202020 )
  190.                 world_sky_satellite_light ( )
  191.                 world_sky_satellite_fog ( 96 )
  192.  
  193.                 world_anim_shader
  194.                 (
  195.                     world_anim_shader_frames
  196.                     (
  197.                         1
  198.                         world_anim_shader_frame ( )
  199.                                                 )
  200.                                                  world_shader ( BlendATex
  201.                                                  terrain_texslots ( 1
  202.                                                  terrain_texslot ( moon.ace 1 0 )
  203.                                                         )
  204.                                                          terrain_uvcalcs ( 1
  205.                                                          terrain_uvcalc ( 1 0 0 0 )
  206.                                                         )
  207.                                                 )
  208.                 )
  209.             )
  210.         )
  211.         world_sky_lensflares
  212.         (
  213.             2
  214.             world_sky_lensflare
  215.             (
  216.                 00000001
  217.                 world_simple_shaders ( 1 world_simple_shader (00000000 "AddATexDiff"))
  218.                 world_sky_lens_beads
  219.                 (
  220.                     9
  221.                     world_sky_lens_bead (00000000  80  lens.ace  world_blit3duvs (0        0          0.328125 0.328125))
  222.                     world_sky_lens_bead (00000000  100 lens.ace  world_blit3duvs (0        0.328125   0.328125 0.65625 ))
  223.                     world_sky_lens_bead (00000000  60  lens.ace  world_blit3duvs (0        0.65625    0.328125 0.984375))
  224.  
  225.                     world_sky_lens_bead (00000000  120 lens.ace  world_blit3duvs (0.328125 0          0.65625 0.328125))
  226.                     world_sky_lens_bead (00000000  20  lens.ace  world_blit3duvs (0.328125 0.328125   0.65625 0.65625 ))
  227.                     world_sky_lens_bead (00000000  100 lens.ace  world_blit3duvs (0.328125 0.65625    0.65625 0.984375))
  228.  
  229.                     world_sky_lens_bead (00000000  120 lens.ace  world_blit3duvs (0.65625 0          0.984375 0.328125))
  230.                     world_sky_lens_bead (00000000  60  lens.ace  world_blit3duvs (0.65625 0.328125   0.984375 0.65625 ))
  231.                     world_sky_lens_bead (00000000  120 lens.ace  world_blit3duvs (0.65625 0.65625    0.984375 0.984375))
  232.  
  233.  
  234.                     world_sky_lens_bead (00000000  80  lens1.ace  world_blit3duvs (0 0 1 1 ))
  235.                     world_sky_lens_bead (00000000  100 lens2.ace  world_blit3duvs (0 0 1 1 ))
  236.                     world_sky_lens_bead (00000000  60  lens3.ace  world_blit3duvs (0 0 1 1 ))
  237.                     world_sky_lens_bead (00000000  120 lens4.ace  world_blit3duvs (0 0 1 1 ))
  238.                     world_sky_lens_bead (00000000  20  lens4.ace  world_blit3duvs (0 0 1 1 ))
  239.                     world_sky_lens_bead (00000000  100 lens6.ace  world_blit3duvs (0 0 1 1 ))
  240.                     world_sky_lens_bead (00000000  120 lens8.ace  world_blit3duvs (0 0 1 1 ))
  241.                     world_sky_lens_bead (00000000  60  lens9.ace  world_blit3duvs (0 0 1 1 ))
  242.                     world_sky_lens_bead (00000000  120 lens10.ace world_blit3duvs (0 0 1 1 ))
  243.                 )
  244.                 world_glares ( 1
  245.                     world_glare (
  246.                         00000000 120.0 255 255 255 255
  247.                         world_simple_shader (00000000 "BlendAlphaDiff") "null"
  248.                         world_blit3duvs (0 0 1 1)
  249.                     )
  250.                 )
  251.             )
  252.             world_sky_lensflare (00000000 // 2nd satellite is the moon)
  253.         )
  254.  
  255.     )
  256.  
  257.     world_water
  258.     (
  259.                 world_water_terrain_patch_map ( 256 WTaj-W.raw )
  260.                 world_water_wave_height ( 0.9 )
  261.                 world_water_wave_speed ( 0.5 )
  262.         world_water_layers
  263.         (
  264.                         2
  265.             world_water_layer
  266.             (
  267.                                 world_water_layer_height ( 16 )
  268.                 world_water_layer_sky_reflection ( 0 )
  269.                 world_anim_shader
  270.                 (
  271.                     world_anim_shader_frames
  272.                     (
  273.                         1
  274.                         world_anim_shader_frame ( )
  275.                     )
  276. world_shader ( TexDiff
  277.     terrain_texslots ( 1
  278.         terrain_texslot ( waterbot.ace 1 0 )
  279.     )
  280.     terrain_uvcalcs ( 1
  281.         terrain_uvcalc ( 1 0 0 0 )
  282.     )
  283. )
  284.                 )
  285.             )
  286.  
  287.             world_water_layer
  288.             (
  289.                                 world_water_layer_height ( 17 )
  290.                 world_anim_shader
  291.                 (
  292.                     world_anim_shader_frames
  293.                     (
  294.                         1
  295.                         world_anim_shader_frame
  296.                         (
  297.                                                         world_anim_shader_frame_uvscroll ( 0 -0.04 )
  298.                         )
  299.                     )
  300. world_shader ( BlendATexDiff
  301.     terrain_texslots ( 1
  302.         terrain_texslot ( watertop.ace 1 0 )
  303.     )
  304.     terrain_uvcalcs ( 1
  305.         terrain_uvcalc ( 1 0 0 0 )
  306.     )
  307. )
  308.                 )
  309.             )
  310.                         world_water_layer
  311.             (
  312.                                 world_water_layer_height ( 18 )
  313.                 world_anim_shader
  314.                 (
  315.                     world_anim_shader_frames
  316.                     (
  317.                         1
  318.                         world_anim_shader_frame
  319.                         (
  320.                                                         world_anim_shader_frame_uvscroll ( 0 -0.07 )
  321.                         )
  322.                     )
  323. world_shader ( BlendATexDiff
  324.     terrain_texslots ( 1
  325.         terrain_texslot ( watertop.ace 1 0 )
  326.     )
  327.     terrain_uvcalcs ( 1
  328.         terrain_uvcalc ( 1 0 0 0 )
  329.     )
  330. )
  331.                 )
  332.             )
  333.  
  334.                         world_water_layer
  335.             (
  336.                                 world_water_layer_height ( 19 )
  337.                 world_anim_shader
  338.                 (
  339.                     world_anim_shader_frames
  340.                     (
  341.                         1
  342.                         world_anim_shader_frame
  343.                         (
  344.                                                         world_anim_shader_frame_uvscroll ( 0 -0.1 )
  345.                         )
  346.                     )
  347. world_shader ( BlendATexDiff
  348.     terrain_texslots ( 1
  349.         terrain_texslot ( watertop2.ace 1 0 )
  350.     )
  351.     terrain_uvcalcs ( 1
  352.         terrain_uvcalc ( 1 0 0 0 )
  353.     )
  354. )
  355.                 )
  356.             )
  357.  
  358.  
  359.             world_water_layer
  360.             (
  361.                                 world_water_layer_height ( 25 )
  362.                 world_anim_shader
  363.                 (
  364.                     world_anim_shader_framelen ( 0.5 )
  365.                     world_anim_shader_frames
  366.                     (
  367.                         4
  368.                         world_anim_shader_frame
  369.                         (
  370.                             world_anim_shader_frame_uvstamp ( 0 0 0.5 0.5 )
  371.                         )
  372.                         world_anim_shader_frame
  373.                         (
  374.                             world_anim_shader_frame_uvstamp ( 0.5 0 1 0.5 )
  375.                         )
  376.                         world_anim_shader_frame
  377.                         (
  378.                             world_anim_shader_frame_uvstamp ( 0 0.5 0.5 1 )
  379.                         )
  380.                         world_anim_shader_frame
  381.                         (
  382.                             world_anim_shader_frame_uvstamp ( 0.5 0.5 1 1 )
  383.                         )
  384.                     )
  385. world_shader ( AddATex
  386.     terrain_texslots ( 1
  387.         terrain_texslot ( waterspec.ace 1 0 )
  388.     )
  389.     terrain_uvcalcs ( 1
  390.         terrain_uvcalc ( 1 0 0 0 )
  391.     )
  392. )
  393.  
  394.                 )
  395.             )
  396.         )
  397.     )
  398.         world_wind
  399.     (
  400.         _world_wind_layers
  401.         (
  402.             2
  403.             world_wind_layer
  404.             (
  405.                 world_wind_layer_maxheight ( 200 )
  406.                 world_wind_layer_direction ( 1 0 0 )
  407.                 world_wind_layer_speed ( 3 )
  408.                 world_wind_layer_turbulencep ( 0 )
  409.             )
  410.             world_wind_layer
  411.             (
  412.                 world_wind_layer_maxheight ( 100000 )
  413.                 world_wind_layer_direction ( 0 0 0 )
  414.                 world_wind_layer_speed ( 0 )
  415.                 world_wind_layer_turbulencep ( 0 )
  416.             )
  417.         )
  418.  
  419.         world_wind_layers
  420.         (
  421.                         1
  422.             world_wind_layer
  423.             (
  424.                                 world_wind_layer_maxheight ( 100000 )
  425.                 world_wind_layer_direction ( 1 0 0 )
  426.                 world_wind_layer_speed ( 3 )
  427.                 world_wind_layer_turbulencep ( 0.2 )
  428.             )
  429.             world_wind_layer
  430.             (
  431.                 world_wind_layer_maxheight ( 100000 )
  432.                 world_wind_layer_direction ( 0 -1 0 )
  433.                 world_wind_layer_speed ( 0 )
  434.                 world_wind_layer_turbulencep ( 0.2 )
  435.             )
  436.         )
  437.     )
  438. )
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.