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Mega Game 2000 #3
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env_red.w
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Text File
|
1999-11-22
|
14KB
|
446 lines
SIMISA@@@@@@@@@@JINX0w0t______
world
(
world_fog_start_distance ( 500 )
world_fog_end_distance ( 4000 )
world_fog_day_colour ( FFFFE9E3 )
world_fog_night_colour ( FF000010 )
world_sky
(
world_sky_nlayers_behind_satellites ( 2 )
world_sky_layers
(
3
world_sky_layer
(
world_sky_layer_top
(
world_sky_layer_top_nfaces ( 8 )
world_sky_layer_top_radius ( 1000 )
world_sky_layer_top_height ( 1000 )
)
world_sky_layer_edge
(
world_sky_layer_edge_steps
(
1
world_sky_layer_edge_step_height ( 100 )
world_sky_layer_edge_step_radius ( 3500 )
)
)
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvscroll ( 0 0.011 )
)
)
world_shader ( TexDiff
terrain_texslots ( 1
terrain_texslot ( topsky-moody-red.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_layer
(
world_sky_layer_fadein ( 18:00:00 20:00:00 )
world_sky_layer_fadeout ( 06:00:00 08:00:00 )
world_sky_layer_top
(
world_sky_layer_top_nfaces ( 8 )
world_sky_layer_top_radius ( 1000 )
world_sky_layer_top_height ( 1000 )
)
world_sky_layer_edge
(
world_sky_layer_edge_steps
(
1
world_sky_layer_edge_step_height ( 100 )
world_sky_layer_edge_step_radius ( 3500 )
)
)
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvtiles ( 2 2 )
)
)
world_shader ( BlendATexDiff
terrain_texslots ( 1
terrain_texslot ( sky-dark-cloudy.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_layer
(
world_sky_layer_top
(
world_sky_layer_top_nfaces ( 8 )
world_sky_layer_top_radius ( 800 )
world_sky_layer_top_height ( 800 )
)
world_sky_layer_edge
(
world_sky_layer_edge_steps
(
2
world_sky_layer_edge_step_height ( 500 )
world_sky_layer_edge_step_radius ( 2500 )
world_sky_layer_edge_step_height ( 100 )
world_sky_layer_edge_step_radius ( 2900 )
)
)
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvtiles ( 2 2 )
world_anim_shader_frame_uvscroll ( 0 0.025 )
)
)
world_shader ( BlendATexDiff
terrain_texslots ( 1
terrain_texslot ( botsky-moody-red.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
)
world_sky_horizon
(
world_shader ( Diffuse )
)
world_sky_satellites
(
2
world_sky_satellite
(
world_sky_satellite_low_scale ( 200 )
world_sky_satellite_high_scale ( 100 )
world_sky_satellite_rise_position ( 95 )
world_sky_satellite_rise_time ( 06:00:00 )
world_sky_satellite_set_time ( 19:00:00 )
world_sky_satellite_dir_rise_colour ( ffffee8b )
world_sky_satellite_dir_high_colour ( ffC8C8C8 )
world_sky_satellite_dir_set_colour ( ffffb573 )
world_sky_satellite_amb_rise_colour ( ff646464 )
world_sky_satellite_amb_high_colour ( ff7D7D7D )
world_sky_satellite_amb_set_colour ( ff646464 )
world_sky_satellite_light ( )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( AddATexDiff
terrain_texslots ( 1
terrain_texslot ( sun.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_sky_satellite
(
world_sky_satellite_low_scale ( 100 )
world_sky_satellite_high_scale ( 90 )
world_sky_satellite_rise_position ( 0 )
world_sky_satellite_rise_time ( 19:01:00 )
world_sky_satellite_set_time ( 05:59:00 )
world_sky_satellite_dir_rise_colour ( ff000020 )
world_sky_satellite_dir_high_colour ( ff000020 )
world_sky_satellite_dir_set_colour ( ff000020 )
world_sky_satellite_amb_rise_colour ( ff202020 )
world_sky_satellite_amb_high_colour ( ff101010 )
world_sky_satellite_amb_set_colour ( ff202020 )
world_sky_satellite_light ( )
world_sky_satellite_fog ( 96 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( BlendATex
terrain_texslots ( 1
terrain_texslot ( moon.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
)
world_sky_lensflares
(
2
world_sky_lensflare
(
00000001
world_simple_shaders ( 1 world_simple_shader (00000000 "AddATexDiff"))
world_sky_lens_beads
(
9
world_sky_lens_bead (00000000 80 lens.ace world_blit3duvs (0 0 0.328125 0.328125))
world_sky_lens_bead (00000000 100 lens.ace world_blit3duvs (0 0.328125 0.328125 0.65625 ))
world_sky_lens_bead (00000000 60 lens.ace world_blit3duvs (0 0.65625 0.328125 0.984375))
world_sky_lens_bead (00000000 120 lens.ace world_blit3duvs (0.328125 0 0.65625 0.328125))
world_sky_lens_bead (00000000 20 lens.ace world_blit3duvs (0.328125 0.328125 0.65625 0.65625 ))
world_sky_lens_bead (00000000 100 lens.ace world_blit3duvs (0.328125 0.65625 0.65625 0.984375))
world_sky_lens_bead (00000000 120 lens.ace world_blit3duvs (0.65625 0 0.984375 0.328125))
world_sky_lens_bead (00000000 60 lens.ace world_blit3duvs (0.65625 0.328125 0.984375 0.65625 ))
world_sky_lens_bead (00000000 120 lens.ace world_blit3duvs (0.65625 0.65625 0.984375 0.984375))
world_sky_lens_bead (00000000 80 lens1.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 100 lens2.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 60 lens3.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 120 lens4.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 20 lens4.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 100 lens6.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 120 lens8.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 60 lens9.ace world_blit3duvs (0 0 1 1 ))
world_sky_lens_bead (00000000 120 lens10.ace world_blit3duvs (0 0 1 1 ))
)
world_glares ( 1
world_glare (
00000000 120.0 255 255 255 255
world_simple_shader (00000000 "BlendAlphaDiff") "null"
world_blit3duvs (0 0 1 1)
)
)
)
world_sky_lensflare (00000000 // 2nd satellite is the moon)
)
)
world_water
(
world_water_terrain_patch_map ( 256 WTaj-W.raw )
world_water_wave_height ( 0.9 )
world_water_wave_speed ( 0.5 )
world_water_layers
(
2
world_water_layer
(
world_water_layer_height ( 16 )
world_water_layer_sky_reflection ( 0 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame ( )
)
world_shader ( TexDiff
terrain_texslots ( 1
terrain_texslot ( waterbot.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_water_layer
(
world_water_layer_height ( 17 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvscroll ( 0 -0.04 )
)
)
world_shader ( BlendATexDiff
terrain_texslots ( 1
terrain_texslot ( watertop.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_water_layer
(
world_water_layer_height ( 18 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvscroll ( 0 -0.07 )
)
)
world_shader ( BlendATexDiff
terrain_texslots ( 1
terrain_texslot ( watertop.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_water_layer
(
world_water_layer_height ( 19 )
world_anim_shader
(
world_anim_shader_frames
(
1
world_anim_shader_frame
(
world_anim_shader_frame_uvscroll ( 0 -0.1 )
)
)
world_shader ( BlendATexDiff
terrain_texslots ( 1
terrain_texslot ( watertop2.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
world_water_layer
(
world_water_layer_height ( 25 )
world_anim_shader
(
world_anim_shader_framelen ( 0.5 )
world_anim_shader_frames
(
4
world_anim_shader_frame
(
world_anim_shader_frame_uvstamp ( 0 0 0.5 0.5 )
)
world_anim_shader_frame
(
world_anim_shader_frame_uvstamp ( 0.5 0 1 0.5 )
)
world_anim_shader_frame
(
world_anim_shader_frame_uvstamp ( 0 0.5 0.5 1 )
)
world_anim_shader_frame
(
world_anim_shader_frame_uvstamp ( 0.5 0.5 1 1 )
)
)
world_shader ( AddATex
terrain_texslots ( 1
terrain_texslot ( waterspec.ace 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)
)
)
)
)
world_wind
(
_world_wind_layers
(
2
world_wind_layer
(
world_wind_layer_maxheight ( 200 )
world_wind_layer_direction ( 1 0 0 )
world_wind_layer_speed ( 3 )
world_wind_layer_turbulencep ( 0 )
)
world_wind_layer
(
world_wind_layer_maxheight ( 100000 )
world_wind_layer_direction ( 0 0 0 )
world_wind_layer_speed ( 0 )
world_wind_layer_turbulencep ( 0 )
)
)
world_wind_layers
(
1
world_wind_layer
(
world_wind_layer_maxheight ( 100000 )
world_wind_layer_direction ( 1 0 0 )
world_wind_layer_speed ( 3 )
world_wind_layer_turbulencep ( 0.2 )
)
world_wind_layer
(
world_wind_layer_maxheight ( 100000 )
world_wind_layer_direction ( 0 -1 0 )
world_wind_layer_speed ( 0 )
world_wind_layer_turbulencep ( 0.2 )
)
)
)
)